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Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

[PCGame] Download Rise of the Tomb Raider – READNFO-CONSPIR4CY Full Version


Review Game

Rise of the Tomb Raider - After uncovering an old mystery, Lara must explore one of the most treacherous and remote parts of Siberia to get the secret of immortality before a ruthless organization referred to as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny since the Tomb Raider. Experience high-octane action moments, conquer beautifully hostile environments, participate in brutal guerilla combat, and explore awe-inspiring deadly tombs inside evolution of survival action. In “Rise with the Tomb Raider,” Lara gets to be more than a survivor as she embarks to be with her first Tomb Raiding expedition.

DLCs included: Baba Yaga: The Temple from the Witch, Cold Darkness Awakened, Endurance Mode, Remnant Resistance Pack, Sparrowhawk Pack, Hope’s Bastion Pack, Tactical Survivor Pack, Apex Predator Pack, Wilderness Survivor, Siberian Ranger, Ancient Vanguard, Prophet’s

Game Info

  • Release name : Rise Of The Tomb Raider READNFO-CONSPIR4CY
  • NFO : read
  • Format : iso
  • Platform : PC
  • Language : English, French, Italian, German, Spanish, Portuguese-Brazil, Japanese, Simplified Chinese, Traditional Chinese, Korean, Latin Spanish, Russian, Polish
  • Files size : 5 x 4.9 GB + 2.3 GB
  • Total size : 26.8 GB

System Requirements : MINIMUM

  • OS: Windows 7 64bit
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 650 2GB or AMD HD7770 2GB
  • DirectX: Version 11

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PCGame Livelock - Full Version Codex


Review Game

Livelock can be a co-operative top-down shooter in places you play solo or with as many as two allies to sneak the cycle of infinite war between machines. As among the remaining Capital Intellects, your role is always to unlock Eden and revive humanity.

Take management of one of three mechanical chassis – Hex, Vanguard or Catalyst – to defeat intelligent mechanical enemies.

Intelligent Action
Overcome chaotic skirmishes where complete mastery of one's arsenal and perception of enemy behaviors is vital to survival.

Three-Player Co-op
Combine forces and coordinate with friends to consider advantage of class strengths; each chassis features a distinct personality and arsenal to fit.

Infinite War
Explore the post-cataclysmic world and strive to revive humanity in Story Mode or fight through dynamically generated waves of enemies in Survival Mode.

Devastating Firepower
Combine your weaponry with devastating class-based skills. Create earth-shattering shockwaves, summon lethal automated drones, and call down searing lasers from orbit with the push of the mouse.
Firepower at the Fingertips

Create shockwaves with the earth, summon devastating drones, and call down massive lasers from orbit in the push of the mouse button.

Human Intellect vs Artificial Intelligence
Turn the problem up to Singular and battle against an A.I. which includes evolved over centuries while using sole reason for dismantling you as efficiently as poss

Game Info

  • Release Name : Livelock
  • NFO : read
  • Format : iso
  • Platform : PC
  • Language : English, German, French, Russian
  • Files size : 1 x 4.9 GB + 2.8 GB
  • Total size : 7.74 GB

Livelock Minimum Requirements

  • CPU : AMD/INTEL Dual-Core 2.4 GHz
  • RAM : 4 GB
  • OS : All Windows 64 Bit
  • Video Card :NVIDIA GTX 650 / AMD Radeon HD 7800 or equivalent
  • Click here for the latest video card drivers
  • Free Disk Space : 8 GB


Livelock Recommended Requirements

  • CPU : Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
  • RAM : 8 GB
  • OS : All Windows 64 Bit
  • Video Card : NVIDIA GTX 670 / AMD Radeon HD 7870 or equivalent
  • Click here for the latest video card drivers
  • Free Disk Space : 8 GB
Screenshot



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PCGames : The Witcher 3: Wild Hunt – Blood and Wine

Game Info

Blood and Wine is the last expansion for The Witcher 3: Wild Hunt — an award-winning role-playing game emerge a vast fantasy open world.
Become professional monster slayer Geralt of Rivia and explore Toussaint, an isolated land untouched by war, in places you will unravel the horrifying secret behind an animal terrorizing the dominion. With all trails resulting in dead ends, just a witcher can solve the mystery and survive the evil lurking at. Introducing a wholly new realm to traverse, new characters and monsters, Blood and Wine is a 20+ hour adventure brimming with dark deeds, unexpected twists, romance and deceit.

Upload Info

  • Release name : The.Witcher.3.Wild.Hunt.Blood.and.Wine.Expansion.Pack.DLC-GOG
  • Format : exe
  • Platform : PC
  • Language : English, French, Italian, German, Spanish, Polish, Czech, Russian, Hungarian, Portuguese-Brazil, Chinese (Traditional), Arabic, Japanese, Korean
  • Files size : 1 x 4.9 GB + 2.09 GB
  • Total size : 6.99 GB
  • Hosts : 1fichier
Minimum Requirements
  • CPU : Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • CPU Speed : Info
  • RAM : 6 GB
  • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • Video Card : Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
  • Free Disk Space : 40 GB
Recommended Requirements
  • CPU : Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
  • CPU Speed : Info
  • RAM : 8 GB
  • OS  64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • Video Card : Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
  • Free Disk Space : 40 GB
Screenshot
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PCGame - FINAL FANTASY X HD Remaster

FINAL-FANTASY-X-HD-Remaster.jpg

Game Info
FINAL FANTASY X tells the story plot of a star blitzball player, Tidus, who journeys which has a young and delightful summoner named Yuna to be with her quest to save the field of Spira from great cycle of destruction wrought because of the colossal menace Sin.

FINAL FANTASY X-2 returns to the industry of Spira couple of years after the start of the Eternal Calm. Having been shown a mysterious but familiar image inside a sphere, Yuna gets to be a Sphere Hunter and together with her companions Rikku and Paine, embarks with a quest worldwide to find the strategies the mystery within.

Based around the international versions with the games which are previously only released in Japan and Europe, FINAL FANTASY X HD Remaster brings these antiques forward to the existing generation of fans, old and new alike.

Upload Info

  • Release Name : Final.Fantasy.X.X-2.HD.Remaster-CODEX
  • NFO : read
  • Format : iso
  • Platform : PC
  • Language : English, French, Italian, German, Spanish, Japanese, Korean, Traditional Chinese
  • Files size : 6 x 4.9 GB + 4.3 GB
  • Total size : 33.7 GB
  • Host : 1fichier

Final Fantasy X/X-2 HD Remaster Minimum Requirements
CPU : Info
CPU Speed : 2.0 GHz Dual Core CPU
RAM : 1 GB
OS : Windows Vista or later
Video Card : NVIDIA Geforce 9600GT VRAM 512MB or later / ATI Radeon HD 2600XT VRAM 512MB or later
Sound Card : DirectX Compatible Sound Card
Free Disk Space : 37 GB

Final Fantasy X/X-2 HD Remaster Recommended Requirements
CPU : Info
CPU Speed : 2.4 GHz quad-core CPU
RAM : 2 GB
OS : Windows Vista or later
Video Card : NVIDIA Geforce GTX 450 / AMD Radeon HD 5750 with 512MB
Sound Card : DirectX Compatible Sound Card
Free Disk Space : 40 GB

Screenshot
Screenshot-FINAL-FANTASY-X-HD-Remaster.jpg

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Grand Theft Auto 5 Full Game PC


There are times when I take a look at Los Santos and think 'why could you even think to make that?' This is, appropriately, an inspiration that I will have about Los Angeles. In GTA 5's case, a dark tone is different: baffled wonderment in contrast to baffled, y'know, despair. Rockstar are creating one of the most extraordinary game environments you may ever visit. I take a look at it and I wonder for the vast tariff of effort required to render every trash bag in most back alley simply so. I marvel with the care evident in San Andreas' gorgeous sunsets, the way that sunglasses subtly change the colour balance worldwide, within the artfully-chosen number of licensed music created to accompany your experience. Everything about Los Santos demonstrates the extraordinary number of thought and love poured engrossed by numerous developers over decades. The abiding irony of Grand Theft Auto 5 is everybody who actually lives in Los Santos hates it there.


This is among the most beautiful, expansive and generous GTA game plus, by far, the nastiest and a lot nihilistic. Rockstar underwent a phase, in Bully, Grand Theft Auto IV plus the sadly console-bound Red Dead Redemption, of framing their protagonists as anti-heroes. GTA 4's Niko Bellic did some terrible things, but he previously had a downtrodden charm that helped that suits you him while you piloted him throughout the underworld. He was in the middle of people who were larger-than-life but ultimately, below the surface, people. Among those everyone was some of Rockstar's better female characters—Kate McReary, Mallorie Bardas, The Lost and Damned's Ash Butler.


Grand Theft Auto 5 gets rid of all of that, deliberately but to its detriment. Its trio of protagonists occupy a town full of vapid, two-dimensional caricatures, plus they flirt your boundary themselves. Michael is often a middle-aged former bankrobber, unhappily married as well as on the edge of an breakdown. Franklin is really a young hood, purportedly principled but ready to do most situations for money. Trevor is often a desert-dwelling, meth-dealing psychopath using a homebrew morality that sits uneasily alongside his ease of violent cruelty and sexual aggression. The campaign explores their relationship by using a series of heists and misadventures while they clash with every L.A. stereotype you could possibly imagine—the bored Beverly Hills housewife, the corrupt fed, the bottom-rung fraudster, the smug technology exec, and so forth.


Against this backdrop, it's only Michael, Franklin and Trevor that have the symptoms of any kind of internal life. I get the impression that is deliberate, section of the game's relentless skewering of southern California and suggestive of Rockstar's waning fascination with romantic anti-heroes. Trevor's introduction, for example, is a particularly explicit 'fuck you' to your characters and themes of Grand Theft Auto IV. GTA 5 is heartless by doing this, and so I found the narrative tough to care about. It is ambitious, well-performed, along with the production values are extraordinary—but it's also derivative and brutishly adolescent, from a world in which the line between criminality plus the rule of law is blurry but where it usually is hilarious that a person might be gay.

More Info

  • Release name : Grand.Theft.Auto.V-RELOADED
  • NFO : read
  • Format : iso
  • Platform : PC
  • Language :  English, French, Italian, German, Spanish, Spanish (Mexico), Russian, Portuguese-Brazil, Polish, Korean, Japanese, Chinese
  • Files size : 12 x 4.88 GB + 0.4 GB
  • Game Size : 59 GB

Minimum Requirements
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • CPU Speed: Info
  • RAM: 4 GB
  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
  • Video Card: NVIDIA GeForce 9800 GT 1GB / AMD Radeon HD 4870 1GB (DX 10, 10.1, 11)
  • Sound Card: Yes
  • Free Disk Space: 65 GB
Recommended Requirements
  • CPU: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
  • CPU Speed: Info
  • RAM: 8 GB
  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Video Card: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
  • Sound Card: Yes
  • Free Disk Space: 65 GB
Link Download 

P·O·L·L·E·N + Cracked Full Game PC


In an alternate timeline of history, the location where the Kennedy assassination failed along with the internet never was invented, space race continued to boom as being the Soviet and US programs combined their efforts to get rid of the vast mineral rich expanse beyond Earth. Handing their findings to the site private companies, governments gave way to corporations would you soon establish mining & research colonies throughout the Solar System. Owned by the sort of conglomerate, Station M is usually a recently built research base of RAMA Industries around the Saturn’s largest moon Titan.


A person in RAMA Industries’ research team has mysteriously disappeared. As a reserve employee of RAMA, you happen to be sent to the windswept surface of Titan to examine. With a large lunar storm looming within the horizon, altogether choice but to get in the base on the lookout for answers…


P·O·L·L·E·N is definitely an atmospheric, suspenseful and highly interactive first person sci-fi exploration game set on Saturn’s moon Titan.

Inspired by science-fiction classics like Solaris, 2001: A Space Odyssey, as well as the Moon, P·O·L·L·E·N’s retro futuristic world is surely an incredibly detailed, living-breathing environment, that feels likewise real as being the one close to you. Each part of the shoes of any space mechanic will transport you in to the Station M, which you could try everything you may get your hands on to unravel intriguing puzzles and find out mysteries that lie within the moon’s crust.

P·O·L·L·E·N has become designed to deliver an incredible experience on both regular monitors and virtual reality headsets, and is particularly set to be removed spring 2016 for Windows.


More Info
  • Release name (Crack by): POLLEN-CODEX
  • NFO : read
  • Format : iso
  • Platform : PC
  • Language : English, German, French, Spanish, Italian, Russian, Finnish, Portuguese
  • Files size : 1 x 3.33 GB
  • Total size : 3.33 GB
Minimum Requirements
  • CPU: Intel Core-i3 3.3GHz / AMD Phenom II X4 3.0GHz
  • CPU Speed: Info
  • RAM: 4 GB
  • OS: Windows 7
  • Video Card: Nvidia GTX650 / AMD Radeon HD 7870
  • Free Disk Space: 8 GB
Recommended Requirements
  • CPU: Intel Core-i5 3.9GHz / AMD FX-8350 4.0GHz
  • CPU Speed: Info
  • RAM: 8 GB
  • OS: Windows 10
  • Video Card: Nvidia GTX970 / AMD R9 290X
  • Free Disk Space: 9 GB

Download Gears of War Ultimate Edition Full Game PC


The story of “Gears of War” thrusts gamers in a deep and harrowing battle for survival against the Locust Horde, a nightmarish race of creatures that surfaced through the bowels in the planet. Players live and breathe the role of Marcus Fenix. A disgraced former war hero, Marcus seeks personal redemption as they leads his fire team against an onslaught of merciless warriors from below.

  • Remastered for 7.1 Surround
  • 90 mins of bonus campaign content from the original 2007 Gears of War PC edition
  • New Xbox Live achievements (1,250 Gamerscore)
  • Concept public and unlockable comics
  • Modernized Multiplayer featuring 60 frames per second, hosting and skill-based matchmaking
  • New game types - Team Deathmatch, King with the Hill (Gears of War 3 style), Blitz, and new 2v2 Gnasher Execution 
  • 19 maps, including all XBox 360 DLC and 2007 PC-edition exclusive maps
  • 17 unlockable Gears of War 3 characters for Multiplayer progression




Gears of War: Ultimate Edition Minimum Requirements
  • CPU: Intel Core i5 @ 2.7Ghz or AMD FX 6-core
  • CPU Speed: Info
  • RAM: 8 GB
  • OS: 64-bit Windows 10
  • Video Card: GeForce GTX 650 Ti or Radeon R7 260x
  • Free Disk Space: 60 GB
Gears of War: Ultimate Edition Recommended Requirements
  • CPU: Intel Core i5 @3.5GHz+ or AMD FX 8-core
  • CPU Speed: Info
  • RAM: 16 GB
  • OS: 64-bit Windows 10
  • Video Card: GeForce GTX 970 or Radeon R9 290X
  • Free Disk Space: 60 GB

Assassin's Creed Chronicles : India Full Game PC


Say what you will really about the Assassin’s Creed Chronicles games until now: They know steps to make one heck of the first impression. With India, the ominous mists that frequently shrouded the floating junks and palaces with the previous game--Assassin's Creed Chronicles: China--have lifted, along with a dazzling, painterly Shangri-La awaits, awash in henna patterns and deep hues.

Something of your pseudo-sequel to Assassin’s Creed Chronicles: China, ACC: India registers 300 years later. The Templars and Assassins are looking for a legendary artifact: the powerful Koh-I-Noor diamond. It's encouraging to begin with to visit a setting as underutilized as India, however it quickly gives solution to disappointment when you finally realize its unique qualities are only used for window dressing. When you’re running, jumping, climbing, and killing in ACC: India, its typically more due to the own sake than any investment in the tale. To expect more is folly.


Chronicles aims becoming a hybrid between Assassin's Creed and old-school Prince of Persia. You're on the 2D axis, though with three or four planes you may move in and outside of at specific points. Running, jumping, and swordplay possess a fluidity and heft that must definitely be accounted for before every major move. The kinetics are incredibly much Assassin's Creed; vaulting over gaps and obstacles, with all the environment to be invisible, and, hopefully, dealing with stick your sword or wristshank from the spinal cord from the hapless fools with your way.The typical AC mechanic of simply being competent to hold one button and letting the acrobatics happen automatically is the place where the Chronicles series diverge in the main games. Jumping, sliding, and climbing are manual activities here, and also have to be carefully plotted, more quite like Mirror's Edge than anything the Frye twins did from the last year.

You play like a clever, cunning rogue named Arbaaz, that has a dry wit and also a notable disregard for authority. Your first mission is always to infiltrate a heavily guarded palace to steal quality time with the lover, the princess. The first half hour on the game is magical, suggesting the level of adventure we haven’t seen from Ubisoft because the last Prince of Persia. The magic of this first half hour only serves to spotlight missed opportunities inside remainder with the game, even within the face of that many advancements over its underachieving predecessor.

The gameplay in India is quite a bit improved these times compared to Assassin's Creed Chronicles: China. For starters, there are other assassination missions for being done, and you're simply scored for every single mission dependant upon your level of stealth. Most of your time remains to be spent crawling along the sides of buildings, obsessively watching for vision cone patterns, and hiding in alcoves, but mafia wars no longer feels so vehement about players making the stealthy, no-kill route. In fact, you will discover quite a few sections that want you to get rid of a dozen enemies, often which has a swift time constraint. Figuring out the optimal dance to the room is usually a delight; with enemies diabolically placed plus much more lethal than in the past, every kill appears like its own victory.


Arbaaz's attacks can occasionally feel a bit sluggish, using the response time for him to even unsheath his sword accomplishment quick when there's enemies throughout. If you are able to accomplish missions and never have to resort to hand-to-hand combat, a lot better, nevertheless it's hard when the appropriate icon occasionally isn't able to appear if you're close enough with an enemy for any stealth takedown. Trial-and-error is without a doubt encouraged here, and thankfully, the sport reloads very quickly, permitting very little break from the action when you need to restart. The tools on the trade remain mostly the same--smoke bombs, explosive noisemakers, a fairly easy grappling hook, as well as a whistle are joined by a chakram which may be thrown to slice ropes or stun enemies. New Animus Helix powers permit instant, on-the-fly invisibility or one-hit kills. There's even an excellent little puzzle involving a primitive sniper rifle that’s a little tricky but ultimately satisfying. Still, ACC: India represents a missed possibility to hearken back in Assassin’s Creed’s roots, which gave which you series of infiltration missions making it possible to ignore or avoid alot of NPCs, and instead just give attention to that big fat kill right at the end. The challenge rooms that start as you progress inside campaign scratch that itch with an extent, yet not enough to fulfill it forever.

On the flipside, there are other sequences where straight parkour must get out of the hectic situation, that was arguably one on the more fun, unique areas of ACC: China. This time, you’re very likely to get into these situations because you’re trailing villains through temples or possibly a full-on chaotic war has broken out and you ought to flee to safety. The problem this is that, for all you speed these sequences require, and since gratifying sprinting across obstacles while scaling down enemies is usually,courses usually grind into a halt for uninspired timed-jump puzzles, which ruin the breakneck pace from the rest on the courses.

The real frustration of Assassin’s Creed Chronicles: India is watching a game that does not fix the problems of the predecessor, or take advantage of the company's setting's great thematic potential. We use a game that may place in a very bloody era of Indian (and, in a single segment, Afghan) history, in which the Templar villains are two high-ranking British officials, and also the protagonist has every given reason to defy the Assassin Brotherhood. Yet all in the most interesting efforts to address the good fight are reduced to finding collectibles.


For the mainline Assassin's Creed games, the historical past and characters will be the bones holding the gameplay upright. For the Chronicles series, the curiosities presented with the setting act like a thin veneer that only momentarily distracts on the flaws beneath. Like Arbaaz himself, these great moments possess a bad habit of vanishing into thin air once you least would like them to, bit there remains to be a lot of fun for being had with this Indian adventure.

Assassin's Creed Chronicles: India Minimum Requirements

  • CPU: Intel Core 2 Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
  • CPU Speed: Info
  • RAM: 2 GB
  • OS: Windows 7 SP1 or Windows 8 or Windows 8.1 (32/64bit versions)
  • Video Card: nVidia GeForce GTS450 or AMD Radeon HD5770 (1024MB VRAM with Shader Model 5.0)
  • Sound Card: Yes
  • Free Disk Space: 4 GB

Assassin's Creed Chronicles: India Recommended Requirements

  • CPU: Intel Core i3 2105 @ 3.1 GHz or AMD Phenom II X4 955 @ 3.2 GHz
  • CPU Speed: Info
  • RAM: 2 GB
  • OS: Windows 7 SP1 or Windows 8 or Windows 8.1 (32/64bit versions)
  • Video Card: nVidia GeForce GTX 470 or AMD Radeon HD5870 or better (1024MB VRAM with Shader Model 5.0)
  • Sound Card: Yes
  • Free Disk Space: 4 GB


Tomb Raider Game Of The Year Edition Game PC


Description

Tomb Raider is really a critically acclaimed action adventure that explores the intense and gritty origin story of Lara Croft and her ascent from the young woman with a hardened survivor. Armed just with raw instincts and also the ability to push after dark limits of human endurance, Lara must fight to unravel the dark reputation of a forgotten island to flee its relentless hold. The Game in the Year edition includes the Tomb from the Lost Adventurer, 6 single player outfits for Lara, 6 multiplayer weapons, 8 multiplayer maps, and 4 characters.


Features:

A Turning Point:

Experience Lara Croft’s intense origin story coming from a young woman to some hardened survivor.

An All-New Raiding Experience:

Explore a mysterious island loaded with environmental puzzles, visceral combat, and tombs to uncover.

Fight to Live:

Salvage resources, gain experience, and upgrade Lara’s weapons and tools to live the island’s hostile inhabitants.

Survive as a Team:

Play many different multiplayer modes as Lara’s Shipmates or Yamatai’s Scavengers.


Publisher: Square Enix
Developer: Crystal Dynamics
Genres: Action, Adventure
Source: Square Enix
Released: January 31, 2014
Modes: Single player, Multiplayer
Languages: English, French, German, Italian, Polish, Russian, Spanish

Minimum Requirements

OS: Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)
Processor: Dual core CPU: AMD Athlon64 X2 2.1 Ghz (4050+), Intel Core2 Duo 1.86 Ghz (E6300)
Memory: 2 GB RAM
Graphics: DirectX 9 graphics card with 512Mb Video RAM: AMD Radeon HD 2600 XT, nVidia 8600
DirectX®: 9.0c
Hard Drive: 12 GB HD space
Other Requirements: Broadband Internet connection

Recommended Requirements

OS: Windows Vista, Windows 7 or Windows 8
Processor: Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
Memory: 4 GB RAM
Graphics: DirectX 11 graphics card with 1GB Video RAM: AMD Radeon HD 4870, nVidia GTX 480
DirectX®: 11
Hard Drive: 12 GB HD space
Other Requirements: Broadband Internet connection

The Walking Dead Michonne -Episode1- CODEX


Parents want to know that The Walking Dead: Michonne is really a downloadable episodic adventure game, spun removed from the popular The Walking Dead comic strip series. The game features intense scenes of violence, with characters killing zombies via hacking, slashing, besides other forms of dismemberment. There's also violence against other humans, including scenes of an individual getting shot or a potential suicide attempt with the main character. It's important to be aware that many of these would be the result of active decisions depending on the choices of the ball player. There's also frequent usage of profanity throughout from the dialogue and many situations and dialogue with sexual overtones. Gameplay can also be based on quest for and reactions to on-screen prompts, as well as the most part, players have lots of time to respond during action sequences.



QUALITY

One thing Telltale's episodic games would be best known for could be the stories. It's never about getting the fastest reflexes or simply a keen feeling of deduction. It's about making tough choices and seeing the aftermaths of those decisions enjoy in a deeply involved plot. In The Walking Dead: Michonne, that formula winds up being a double-edged sword. For fans of The Walking Dead, it is a unique chance to explore among the series' most in-demand characters, learning more about her history, entering some gaps in the comics, and seeing her interact within a new setting with new characters.

Michonne can be a strong character, and it's really great to see her grab the spotlight for some time. The problem is that particular Telltale game series is just three episodes long. Plus, unlike previous games, fans already know just that Michonne can become returning to her original group by the end. Knowing this, you don't ever feel any attachment to the of the other characters, and it finally ends up taking a large amount of weight out with the decisions you're making. That's not to state The Walking Dead: Michonne can be a bad story; it is just hard to get dedicated to something that appears like little more than filler.


Families can speak about

  • Families can speak about violence in games. How acceptable could be the violence within this game considering this is determined by a graphic novel that's very brutal in showing people getting killed from the undead? Is it OK simply because this situation is blatantly unrealistic?
  • Talk about decision-making. What are considerations to consider when facing difficult decisions? What will be the consequences of not thinking things through?
  • Discuss disaster preparedness. While a zombie outbreak isn't likely, what exactly are some disasters that may happen, and what plans if your family should in place to handle them?

~~~~MORE GAME INFO~~~~

Platfrom: PC

Developer: Telltale Games
Release date: February 23, 2016
Genre: Adventure
Topics: Adventures, Misfits and underdogs, Monsters, ghosts, and vampires
ESRB rating: M for Intense Violence, Blood and Gore, Sexual Themes, Strong Language


Download Alekhine’s Gun Full Game PC


So Alekhine's Gun has become kinda on my own radar since developer commentary video was posted on youtube and from the initial premise -- a sport set over the cold war and WW2 with hitman elements -- it really is caught my attention. However Alekhine's Gun falters a lot and fails to get results on what can have possibly been an intriguing game.

Story

In Alekhine's Gun you play as agent Alekhine, a russian spy who's going to be sent on several missions to assassinate enemies threatening the United States. That's essentially as much information I can gather from that considering the experience's plot is fairly thin. The only plot you have is told through cutscenes that happen to be disappointingly offered still frames with the obnoxious filter with them so you are able to barely see what are you doing. That or mediocrely drawn pictures that could be easily mistaken as stolen DeviantArt images. The pacing of these slideshows is slow plus the fact they include sounds for stuff we can not see causes it to become confusing, specially when they try to share action scenes included. It is interesting however, within one level, any time completing it you observe people seeking to solve the assassination which you took part in, but unlike Hitman Blood Money's newspaper articles they are not as specific. In addition the audio quality for these cutscenes are horrendous, but I'll talk much more about that later since sound production produces a major hinderance about the overall company's game.


Graphics

Now I'm not someone to complain about graphics in a sport, the truth is since this is an indie released game I wasn't expecting graphics that have been on par with, one example is, Battlefront. But there is something regarding the graphics that forced me to get a headache only for playing it for thirty minutes and I couldn't determine what it was so far. The game overall comes with a insanely high contrast making shadows insanely dark while natural daylight areas are insanely bright. The first mission is great example of this because everytime I walked in the shade I had to squint only to see the concepts going on. I know what you are going to say: "Why not turn the brightness up?" well here's the challenge: there is absolutely no brightness option whatsoever in the option menu inside game. It's 2016 along with the developers didn't take into consideration maybe allowing us to alter this incredibly annoying contrast they have occurring? Not only that but additionally, it seems just like the shadows are inconsistent, sometimes they work and frequently they don't. In addition the look with the game seems as if an HD remaster of the ps2 or gamecube game. Like I said I'm not expecting cutting-edge visuals but would it be really tough to make round objects not seem like hexagons nowadays? It might appear to be the developers didn't bother rendering the polys any greater than they needed too. Characters look oddly apeish and many types of have a whiteish outline within the dark or even a dark outline inside the daylight, it hurts your eye area and on the surface of it there appears to be a faint blur that comes and goes and it has no real definition about what it desires to apply to. Even the skybox is inconsistent; there seemed to be a night mission where I had to infiltrate a fireplace station merely to look up for the sky to discover a orangey tint vibrant sky while everything around me was dark. In addition the blasts from gunfire are -- and I'm not really kidding on this -- squares. Not even in the shape of a gun blast, just..... a bright yellow square. The list of graphical issues can go on forever: Like how an elevator door just disappeared and I are able to see in between a hotel's floors, also it really hurts the experience's presentation.


Sound

Oh my fucking god could be the sound design awful. The mixing constantly changes between something which sounds like it had been recorded for the sound guys cubicle, to being recorded in the small room that wasn't sound proofed, to merely blatantly take sound bites from the web. Those cutscenes I mentioned before? It is impossible to see any on the dialogue during them for the reason that amount of ambient noise, whether from the crappy company's voice recording or merely designer input, is ridiculous and completely drowns out everything you actually need to listen to. Even in game cutscenes footsteps just could be seen as the soundguy's feet just shuffling around about the office floor as an alternative to sounding such as the characters are walking where these are supposed to be. There was an in-game cutscene in which the dialogue was completely drowned out with that awful music that has been meant to be intense. Gunshots be understood as they took one of the most stereotypical gunfire sound effect away from the internet and didn't bother to create the guns sound impactful. You can fire off a Colt .45 plus it sounds like a bit-crushed BLAM! The voice acting, if it can be heard, sounds half-assed and occasionally feels like the developers looking to make convincing voices simply because couldn't find decent actors. Agent Alekhine sounds basically emotionless and characters that make an effort to sound angry or sad don't give that extra effort to produce it believable.

Gameplay

If you've played any with the Hitman games you basically have played an exceptional version of Alekhine's Gun. It heavily borrows through the series with it's by using disguises, methods (though almost no) of unique assassinations, as well as the option to perform the missions by any means you want. However the flow the Hitman games have with enemy patrols or even the AI's schedules throughout the environment will not be as fluid as these are in Alekhine's Gun. Target's walk patterns might be incredibly slow while there main activities they certainly at a certain location are extremely fast. For example I poisoned my target's wine to generate him feel sick to generate him be the restroom. The time it took him to access the washroom was incredibly long, but as soon as I found my solution to sneakily enter into his hotel room's washroom he was walking out and instantly spot me. In addition taking targets out get tedious after any time you do it because literally every target has security with these that follows them everywhere they're going. and given which the timeflow is really as fluid as molasses its extremely hard to get the target alone since you obtain a really small window to kill them before their 5 second nap or shit has finished. These targets may be killed with unique environment kills, but these are very slim as well as the game doesn't illustrate points of interests about the map to present the player clues on the way to do them. I always find yourself finding these clues by simply wandering around and finding them way after I already killed my target. The game also comes with a instinct mode which again is barely explained since it is impossible to understand where your target is considering that the game will not highlight key things. Like the Hitman series you may choose and upgrade the loadout you would like before retirement to kill someone. However the options are really small, and you will probably basically just use one in the selected weapon types during the entire whole game can be to the one you enjoy. For example the combat knife (and that is really OP as it 1 hit kills whether you are detected or you cannot) has different variants; but why bother if your combat knife does the work the exact same way? With guns you'll always turn out with a pistol which has a silencer upgrade and magazines upgrades (size on the magazine along with the how many you may bring in), making all of those other options pointless. The AI is usually inconsistent, many people can easily see by using a disguise while other people will ignore a defunct body about the floor. This makes the sport unnecessarily hard since it is near impossible to plan the very best route you want to plan because of their sporadic nature. Agent Alekhine moves sluggishly although the gunplay is finicky. The aiming is super sensitive making fine tuned shots difficult. But then again why should you use guns once the combat knife is silent and may kill within a hit? These unpredictable flaws can make it impossible to have the highest ranking for each and every level and therefore are such an annoyance the reason is impossible to overlook.


Conclusion

Alekhine's Gun was a type of games that I TRIED to savor, however with it's major problems as it will it be's not worth buying the game at top dollar of $60 CAD. It appears like the developers where seeking to compete with the brand new Hitman game coming out around the 11th but if that you are looking for a Hitman fix it's safer to either have fun playing the older games or sustain your addiction until the brand new Hitman game gets hotter comes out. The game can be a severely dated looking try to get Hitman fans to acquire it before the brand new Hitman game is released with problems in difficulty help it become impossible have fun with it. My advice: wait until the newest Hitman game arrives next week or merely rent that one.

System Requirements

  • Release Date: 2016. March 11. 
  • Genre: Action, Adventure
  • Developer: Maximum Games
  • Publisher: KISS, Maximum Games
  • CPU: 2.0 GHz Intel or equal AMD-Processor
  • RAM: 2 GB RAM
  • GPU: 512 MB of Video Memory Ati Radeon HD 2600/Nvidia GeForce 8600 or Higher
  • OS: Microsoft Windows Vista, Windows 7 or Windows 8
  • Store: 6 GB available space


Call of Duty Black Ops III – Awakening DLC - RELOADED


Treyarch, developer of the two most-played games in Call of Duty® history, returns with Call of Duty®: Black Ops III. For the new with three-years of development, the revered, award-winning studio has produced its first title for next-gen hardware inside the critically acclaimed Black Ops series. Welcome to Call of Duty: Black Ops 3, a dark, twisted future in which a new variety of Black Ops soldier emerges and also the lines are blurred between our personal humanity along with the technology we intended to stay ahead, inside a world where cutting-edge military robotics define warfare.


Call of Duty: Black Ops 3 combines three unique game modes: Campaign, Multiplayer and Zombies, providing fans with all the deepest and the majority ambitious Call of Duty ever. The Campaign has become designed as being a co-op game which might be played with approximately 4 players online or to be a solo cinematic thrill-ride. Multiplayer is definitely the franchise’s deepest, most rewarding and many engaging currently, with new strategies to rank up, customize, and prepare for battle. And Zombies delivers an all-new mind-blowing exposure to its own dedicated narrative. Call of Duty: Black Ops 3 is usually played entirely online, and also for the first time each one of the offerings has its very own unique player XP and progression systems. The title ushers in a unprecedented volume of innovation, including jaw-dropping environments, nothing you've seen prior experienced weaponry and skills, and also the introduction of the new, improved fluid movement system. All of this is taken to life by advanced technology custom crafted with this title, including new AI and animation systems, and graphics that redefine the standards Call of Duty fans have arrived at expect on the critically-acclaimed series, with innovative lighting systems and visual effects.


Call of Duty Black Ops III Awakening RELOADED System Requirements

OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
Memory: 6 GB RAM
Graphics: NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Radeon™ HD 6970 @ 1GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 60 GB available space
Sound Card: DirectX Compatible

Part 1
Part 2

Game Chasing Dead-CODEX for PC


The game gets underway with a strange phenomenon where another Earth appears in this skies. The curiosity and nervous about a doppelganger planet initiates multiple missions so as to make contact with the duplicate Earth. A team of agents, astronauts, and scientists were sent 955,600 miles across space by NASA along with the US Military, however all contact is lost several hours after their arrival. You play like a marine named “Jake” that is sent with a mission to retrieve any research and data that is left behind by the original survey team while battling hostile forces.


Jake can be a 29 year-old mercenary who is often a former DEA agent and soldier who's hired by US government.
During his training he became a identified as being a lone wolf. He was recruited not only for his combat skills except for his self-driven tenacity and capability to make sound decisions on his own without resorting to guidance. After his recruitment, he underwent a cybernetic operation that protects him from infection from the creatures on the parallel Earth. Jake suddenly wakes up inside a crashing plane without memory of his mission or any one of events that happened after his arrival.
Chasing Dead carries a wide variety of locations as players explore the horrifying, zombie-ridden lands on the parallel Earth.


Players will roam the snowy Russian tundra, traverse the recent deserts of Afghanistan and venture throughout the ruined cities of Ukraine since they fight off creatures that have been created through mankind’s self-destruction. This brave marketplace is fraught with horrors as players seek to survive lethal perils such like a crashing airfare, an abandoned mine, a dilapidated hospital plus a haunted house. Appropriately, each and every location, they'll face the voracious hordes with the undead, abominable mutants and insane soldiers that inhabit the world.

System Requirement

Minimum:

  • OS: Windows XP, Windows Vista (SP2), Windows 7
  • Processor: Intel 2.4 GHz Core 2 Duo, AMD 2.6 GHz Athlon X2
  • Memory: 4000 MB RAM
  • Graphics: AMD Radeon HD 3870 512Mb or better, NVIDIA GeForce 8800 GT 512 Mb or better, Intel HD 4000 integrated 512Mb or better
  • DirectX: Version 11
  • Storage: 6000 MB available space
  • Sound Card: Yes

Recommended :

  • OS: Windows XP, Windows Vista (SP2), Windows 7 (Recommended is Windows 8.1 64-bit)
  • Processor: Intel Core i5 4440 3.1 GHz/AMD FX 8350 4GHz
  • Memory: 12000 MB RAM
  • Graphics: GeForce GTX 960/AMD Radeon R9 380
  • DirectX: Version 11
  • Storage: 6000 MB available space
  • Sound Card: Yes
Passwoard : www.gamesave.us

Far Cry Primal Game PC


Far Cry Primal is really a case study in what sort of game's setting can drive its every layer, on the tone of their story, to your dangers of the world, on the brutality of that combat.

That setting could be the Stone Age. It's 10,000 BC, and our protagonist Takkar is looking for the lost people in his Wenja tribe. They're scattered along the Oros Valley, a dense wilderness of forests, swamps, and frozen caves, that includes mammoths and sabertooth tigers. As Takkar, you'll increase your new Wenja village that has a multifarious cast of characters.

This reconstruction establishes Primal's progression system. By recruiting the aforementioned Wenja--such because shaman Tensay or perhaps the warrior Karoosh--you'll unlock new items, weapons, and skills. When you look beyond the facade, it's essentially a brand new skin for that franchise's traditional upgrade structure. But it lends character as to the could be a lifeless system.


As you increase your tribe from the inside of, you encounter folks other groups, virtually all whom have plans as opposed to your own. The identity of every of the experience's three tribes, as well as the political dynamic together, establishes conflicts in a natural way.

So too does Primal's world. In fact, most with the game's conflicts arise from nature. Primal still uses principle open-world framework of your traditional Far Cry game, having a cascading combination of outposts to capture, weapons to unlock, and upgrades to craft. But the Stone Age setting is actually foreboding compared to those of past Far Cry games.

Here, vicious animals travel in packs, striking as being a collective whole because you slink with the undergrowth toward enemy camps. A day/night cycle also adds more tension on the world: predators tend to be more abundant and aggressive inside darkness. Even now, after lots of hours within this valley, I still feel anxious because sun falls, hoping I have enough animal fat to ignite my club and avert hulking carnivores.


This concentrate on survival permeates Far Cry Primal. In the northern wastes, the cold gets to be a factor, making each bonfire a glowing beacon of safety while you fight to stay warm. In Primal's lush swampland, avoiding danger means avoiding the stream, where underwater predators abound.

As a solitary hunter with simple tools, you're also less equipped to shield yourself compared to the protagonists of Far Cry 3 and 4. Gone are handguns and grenade launchers--here you've spears, clubs, and slingshots. They not merely bring a pokey, measured pace to combat, and also add to Primal's overall identity and tone. You're a lone wanderer here, not much of a walking armory. And although there tend to be ways to die with this Far Cry than any previous entry, Primal never feels too difficult--there's an excellent balance between tension and fun that elevates the main experience.

On among Primal's nights, the valley's lurking threats coalesced in a challenge that tested every one of my knowledge with the game's survival systems. I was beyond wood for spears. I was below the knob on meat for health. I was a huge selection of meters through the warmth on the nearest campfire. So by sprinting toward the nearest sanctuary on my small map--collecting hardwood for torches as you go along, and depending on stealth and my few remaining arrows for defense--I trekked through one from the more stressful scenarios the sport had to offer. Yet it absolutely was thrilling. This was Primal at its best.

The Stone Age setting may also be a detriment, though. The simple toolset serves the experience's themes well, though enough time, it will become clear how limited your loadout happens to be. In stealth scenarios, I rely on my own silent bow. In open combat, I swing my club wildly. When hunting elk and grizzly bears, I use my spears. There are several more creative tools, but in general, I find myself relying upon the same simplistic options again and again. Primal's addiction to Stone Age combat detracts from your emergent scenarios that occur elsewhere.

There may also be powerful enemies whose excessive armor chips away on the fun. I had the most beneficial spear upgrades possible, but even at this point within the game's late hours, these armored brutes will take almost half a minute to bring down. That's not fun--that's tedium.

But plus there is the Beast Master skill tree, and the most impactful change to your Far Cry formula. It lets you tame the creatures within this ancient setting, recruiting the crooks to hunt, fight, and travel along.


Jaguars kill enemies without alerting larger groups. Wolves pounce on distant archers whilst you close the gap. You can also ride bears and baby mammoths, clawing and bashing towards you through sets of warriors with little resistance. You can use your owl to scout the land in advance of you, tagging more dangerous fighters and dropping makeshift grenades into multiple enemies.

Learning the abilities of the animal, and making the effort to experiment with them, is vital for your survival. After a while, your predator allies become an extension cord of yourself. They end up being the powerful weapons otherwise absent from the the abrasive wilderness.

These abilities will be the embodiment of Primal's strengths. When it uses the Stone Age setting to increase the combat and reinforce the brutality of nature, it thrives. It fosters a give-and-take relationship together with the wilderness, granting you the methods to survive, but additionally the threats you could have to overcome. That give attention to primitive times could become a hindrance at certain points, with limited tools and repetitive combat, but inside the end, Far Cry Primal stays true to its callous setting, fleshing out every layer on the captivating world it makes.

Editor's Note: Far Cry Primal is actually available on PC, and after taming numerous wild animals, liberating defended enemy outposts, and recruiting several people in the Wenja tribe, it's clear that Primal's PC version besides matches the quality of that console cousins, but slightly outpaces them in a number of ways, too. 60fps makes all the brutal combat smoother. Detailed textures lend an even more natural look to your Stone Age environment. Far Cry Primal's setting is its greatest strength, as well as in its newest form on PC, it is worth the much time it takes to educate yourself regarding.

Least Requirements : 

Release year : 2016
Gener : Action
Processor : Intel Core i5-750 2.66 GHz or AMD Phenom II X4 955
Game Size : 9,4 GB
Memory : 4 GB Ram
System : Windows 7 (64-bit version)
Graphics Card : Nvidia GeForce GTX 460 or ATI Radeon HD 5850 1 GB
Hard Disc : 30 GB of free space on HDD
Developers : Ubisoft
Publishers : Ubisoft Montreal