So Alekhine's Gun has become kinda on my own radar since developer commentary video was posted on youtube and from the initial premise -- a sport set over the cold war and WW2 with hitman elements -- it really is caught my attention. However Alekhine's Gun falters a lot and fails to get results on what can have possibly been an intriguing game.
Story
In Alekhine's Gun you play as agent Alekhine, a russian spy who's going to be sent on several missions to assassinate enemies threatening the United States. That's essentially as much information I can gather from that considering the experience's plot is fairly thin. The only plot you have is told through cutscenes that happen to be disappointingly offered still frames with the obnoxious filter with them so you are able to barely see what are you doing. That or mediocrely drawn pictures that could be easily mistaken as stolen DeviantArt images. The pacing of these slideshows is slow plus the fact they include sounds for stuff we can not see causes it to become confusing, specially when they try to share action scenes included. It is interesting however, within one level, any time completing it you observe people seeking to solve the assassination which you took part in, but unlike Hitman Blood Money's newspaper articles they are not as specific. In addition the audio quality for these cutscenes are horrendous, but I'll talk much more about that later since sound production produces a major hinderance about the overall company's game.
Graphics
Now I'm not someone to complain about graphics in a sport, the truth is since this is an indie released game I wasn't expecting graphics that have been on par with, one example is, Battlefront. But there is something regarding the graphics that forced me to get a headache only for playing it for thirty minutes and I couldn't determine what it was so far. The game overall comes with a insanely high contrast making shadows insanely dark while natural daylight areas are insanely bright. The first mission is great example of this because everytime I walked in the shade I had to squint only to see the concepts going on. I know what you are going to say: "Why not turn the brightness up?" well here's the challenge: there is absolutely no brightness option whatsoever in the option menu inside game. It's 2016 along with the developers didn't take into consideration maybe allowing us to alter this incredibly annoying contrast they have occurring? Not only that but additionally, it seems just like the shadows are inconsistent, sometimes they work and frequently they don't. In addition the look with the game seems as if an HD remaster of the ps2 or gamecube game. Like I said I'm not expecting cutting-edge visuals but would it be really tough to make round objects not seem like hexagons nowadays? It might appear to be the developers didn't bother rendering the polys any greater than they needed too. Characters look oddly apeish and many types of have a whiteish outline within the dark or even a dark outline inside the daylight, it hurts your eye area and on the surface of it there appears to be a faint blur that comes and goes and it has no real definition about what it desires to apply to. Even the skybox is inconsistent; there seemed to be a night mission where I had to infiltrate a fireplace station merely to look up for the sky to discover a orangey tint vibrant sky while everything around me was dark. In addition the blasts from gunfire are -- and I'm not really kidding on this -- squares. Not even in the shape of a gun blast, just..... a bright yellow square. The list of graphical issues can go on forever: Like how an elevator door just disappeared and I are able to see in between a hotel's floors, also it really hurts the experience's presentation.
Sound
Oh my fucking god could be the sound design awful. The mixing constantly changes between something which sounds like it had been recorded for the sound guys cubicle, to being recorded in the small room that wasn't sound proofed, to merely blatantly take sound bites from the web. Those cutscenes I mentioned before? It is impossible to see any on the dialogue during them for the reason that amount of ambient noise, whether from the crappy company's voice recording or merely designer input, is ridiculous and completely drowns out everything you actually need to listen to. Even in game cutscenes footsteps just could be seen as the soundguy's feet just shuffling around about the office floor as an alternative to sounding such as the characters are walking where these are supposed to be. There was an in-game cutscene in which the dialogue was completely drowned out with that awful music that has been meant to be intense. Gunshots be understood as they took one of the most stereotypical gunfire sound effect away from the internet and didn't bother to create the guns sound impactful. You can fire off a Colt .45 plus it sounds like a bit-crushed BLAM! The voice acting, if it can be heard, sounds half-assed and occasionally feels like the developers looking to make convincing voices simply because couldn't find decent actors. Agent Alekhine sounds basically emotionless and characters that make an effort to sound angry or sad don't give that extra effort to produce it believable.
Gameplay
If you've played any with the Hitman games you basically have played an exceptional version of Alekhine's Gun. It heavily borrows through the series with it's by using disguises, methods (though almost no) of unique assassinations, as well as the option to perform the missions by any means you want. However the flow the Hitman games have with enemy patrols or even the AI's schedules throughout the environment will not be as fluid as these are in Alekhine's Gun. Target's walk patterns might be incredibly slow while there main activities they certainly at a certain location are extremely fast. For example I poisoned my target's wine to generate him feel sick to generate him be the restroom. The time it took him to access the washroom was incredibly long, but as soon as I found my solution to sneakily enter into his hotel room's washroom he was walking out and instantly spot me. In addition taking targets out get tedious after any time you do it because literally every target has security with these that follows them everywhere they're going. and given which the timeflow is really as fluid as molasses its extremely hard to get the target alone since you obtain a really small window to kill them before their 5 second nap or shit has finished. These targets may be killed with unique environment kills, but these are very slim as well as the game doesn't illustrate points of interests about the map to present the player clues on the way to do them. I always find yourself finding these clues by simply wandering around and finding them way after I already killed my target. The game also comes with a instinct mode which again is barely explained since it is impossible to understand where your target is considering that the game will not highlight key things. Like the Hitman series you may choose and upgrade the loadout you would like before retirement to kill someone. However the options are really small, and you will probably basically just use one in the selected weapon types during the entire whole game can be to the one you enjoy. For example the combat knife (and that is really OP as it 1 hit kills whether you are detected or you cannot) has different variants; but why bother if your combat knife does the work the exact same way? With guns you'll always turn out with a pistol which has a silencer upgrade and magazines upgrades (size on the magazine along with the how many you may bring in), making all of those other options pointless. The AI is usually inconsistent, many people can easily see by using a disguise while other people will ignore a defunct body about the floor. This makes the sport unnecessarily hard since it is near impossible to plan the very best route you want to plan because of their sporadic nature. Agent Alekhine moves sluggishly although the gunplay is finicky. The aiming is super sensitive making fine tuned shots difficult. But then again why should you use guns once the combat knife is silent and may kill within a hit? These unpredictable flaws can make it impossible to have the highest ranking for each and every level and therefore are such an annoyance the reason is impossible to overlook.
Conclusion
Alekhine's Gun was a type of games that I TRIED to savor, however with it's major problems as it will it be's not worth buying the game at top dollar of $60 CAD. It appears like the developers where seeking to compete with the brand new Hitman game coming out around the 11th but if that you are looking for a Hitman fix it's safer to either have fun playing the older games or sustain your addiction until the brand new Hitman game gets hotter comes out. The game can be a severely dated looking try to get Hitman fans to acquire it before the brand new Hitman game is released with problems in difficulty help it become impossible have fun with it. My advice: wait until the newest Hitman game arrives next week or merely rent that one.
System Requirements
- Release Date: 2016. March 11.
- Genre: Action, Adventure
- Developer: Maximum Games
- Publisher: KISS, Maximum Games
- CPU: 2.0 GHz Intel or equal AMD-Processor
- RAM: 2 GB RAM
- GPU: 512 MB of Video Memory Ati Radeon HD 2600/Nvidia GeForce 8600 or Higher
- OS: Microsoft Windows Vista, Windows 7 or Windows 8
- Store: 6 GB available space
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