You're cruising the downtown streets within a shiny new Lamorghini when – gasp – you spot a similarly gorgeous Maserati hidden down a side-street. What do you want to do to possess that delicious new motor? What challenges is it necessary to beat, races in the event you win, pockets is it necessary to pick? None, actually. Just chin-up alongside it and it's really yours with the taking.
Most Wanted's sprawlingly open world, Fairhaven, is often a free-for-all. Every location, every nook and cranny – and all sorts of 123 vehicles – can be found from the off, you need to simply explore and find out. If that sounds too easy, the true challenge, just as Hot Pursuit, Criterion's previous entry inside the Need for Speed canon, is beating your friends' records to sneak in that leaderboard and gloat much like the obnoxious owner of any German sportscar that amounted to more than most peoples' houses.
Almost anything you do in Fairhaven is cross-compared using your friends along with players, from highest jumps to how slow you fly past speed cameras. It's all updated from the blink-of-an-eye via Autolog 2.0, the 2nd iteration of Criterion's online community designed to enhance your dark, competitive side.
Sadly, considered one of Hot Pursuit's strengths and core attractions, the alternative to play as being the law and dispense justice fashionably inside a blue and white Gallardo, continues to be scrapped for Most Wanted. This is usually a game that harks directly time for the series' roots (plus the 1998 game of the identical name) where all is here looking good because you escape and frustrate the fuzz. Chases can escape at any time while you go about your dangerous driving, and you're simply rewarded with points to the lengthiest and deadliest of one's escape runs. There are no EMPs to utilize or tyre-spikes to throw down – no weapons in any respect, actually – however, you can update your ride with everything from nitrous shots to re-inflatable tyres by mastering the car-specific events dotted all around the vast, varied map.
Chases boost in tension and aggression soon you either turn to a change of identity (by breezing through any street-side garage to have an instant lick of brand new paint) or maybe you find yourself surrounded and at last busted from the police (a consistent problem if they roll out the large, bad SWAT-style units), costing you your hard-earned Speed Points. Speed Points are Most Wanted's equal of XP: your way to rank increase your profile and earn a go at considered one of the game's 'most wanted' slots, which can be occupied either because of your friends or predetermined AI rivals. It may have a very drive-anything, go-anywhere ethos, but there is however a game here, a ladder to climb along with a reputation to construct, through cutthroat driving and bumper-crumpling bravado.
With its heaving roster of cars and toned-down upgrades, Need for Speed: Most Wanted is more with the car fetishist versus the car-chase fanatic, along with the developers' awareness of the feel of each vehicle shines through – however the lack of cockpit artwork remains a bugbear. Handling is often a halfway house involving the simulation of a casino game like Shift (which, almost like to rub it in, has lovely, authentic cockpits) along with the arcade action of Hot Pursuit.
With an array of cars for all those tastes, a roadmap filled with sun-soaked sights and roaring sounds, along with a gamut of challenges, this can be the most content-rich Need for Speed released in many time. It's also probably the most social, and takes the series right time for its core attraction: the excitement of driving very, really quick in very, expensive cars.
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